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Old Jul 09, 2005, 03:51 AM // 03:51   #21
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Ok here is my opinion on 1vs1.
Since yes this games pvp is team oriented make 1vs1 just like a little mini game that has no reward or anything. Not even exp. This would prevent it from becoming a big distraction from the rest of pvp. It would basically be a little practice match vs a friend or whatever just for the heck of it.

Another idea though to make it more interesting:
If you had 1vs1 like discribed above, maybe they could have some sort of betting system, in which you could bet money or even items. The winner would automatically recieve his award when the match is over. And if a loosing player say, exit the game before he got owned, Have whatever was bet be given to the winner automatically. This would give at least some point to 1vs1 besides bragging rights

Just ideas.
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Old Jul 09, 2005, 03:55 AM // 03:55   #22
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I noticed all the primary rangers said they didnt suck yes..... lol maby thats cos they poured all thier stats and skills into them.

You have to admit the control on them sucks though.
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Old Jul 09, 2005, 04:09 AM // 04:09   #23
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I think my biggest problems are really server lag and aggroing monsters. I'm completely sick of having my level 11 character attacked by idiotic swarms of elementals and/or scorpions.
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Old Jul 09, 2005, 04:11 AM // 04:11   #24
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It sounds like you want to take a unique and awfully fun game and make it like every other game on the market.

Some of your complaints are problems that exist in all those other games too...
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Old Jul 09, 2005, 04:12 AM // 04:12   #25
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Quote:
Originally Posted by GanceTrandonson
1) ***Guild Wars…What wars?!?***
if you read up on the story, there were "Guild Wars" before the Searing. the name isnt meant for what you think it means. Anet was talking about the Guild Wars that happened in the story.

And about the pets, i dont think pets suck because they need to be worse than a real person. Do you expect a cat to be as powerful as a full-blown sword-wielding warrior? i dont think so. But i do agree that pet controls are needed. Heck, henchmen controls need to be added as well. maybe add an interface element, maybe a few buttons in the party window or above the hp and energy. make hotkeys for essential pet/henchmen functions, like stop, attack nearest, defend, etc.
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Old Jul 09, 2005, 04:28 AM // 04:28   #26
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on the pets this yust popped in my head

add protect owner stance, (Roaming pet, close circle)

how bout being able to make youre pet roam somebody from youre party i'm pretty sure youre monk would appreciate it
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Old Jul 09, 2005, 04:30 AM // 04:30   #27
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Guild wars is a great game. But its not perfect, in game auction system is the most needed thing, PVP just isn't fun with 4 people and it should have more gameplay modes like UT2004, we are limited on armor choices and that sucks, and lastly you should be able to challenge any player 1 vs 1 at any time.
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Old Jul 09, 2005, 04:30 AM // 04:30   #28
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A nice list of issues, thank you for sharing it.

I dont agree with all you have writen but I must say its great to see someone pointing out things they dont like AND offering solutions to the issues.
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Old Jul 09, 2005, 04:35 AM // 04:35   #29
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I hate pets, I dont use a pet, Im a warrior. and I am sick and tires of stupid assed pets standing in my way stopping me from getting to the mob.

this of course boils down to the total lack (or at least very badly done) path finding script, which seems to TOTALLY ignore other players/npcs/monsters when working out how to get to the enemy you clicked on.

but thats why I dont like pets...


Ristaron

How about you just give you point of view WITHOUT calling other people idiots while your at it in future? maybe then ppl will take you more seriously
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Old Jul 09, 2005, 04:37 AM // 04:37   #30
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Quote:
Originally Posted by NiGht_HaWk
if you read up on the story, there were "Guild Wars" before the Searing. the name isnt meant for what you think it means. Anet was talking about the Guild Wars that happened in the story.

And about the pets, i dont think pets suck because they need to be worse than a real person. Do you expect a cat to be as powerful as a full-blown sword-wielding warrior? i dont think so. But i do agree that pet controls are needed. Heck, henchmen controls need to be added as well. maybe add an interface element, maybe a few buttons in the party window or above the hp and energy. make hotkeys for essential pet/henchmen functions, like stop, attack nearest, defend, etc.
Yea was going to mention about the Story line bit. I never said that pets should be better than a person. But even if you skill attribute points and have 4 pet skills on your skill bar (Im talking later stages of the game *murssatt areas) they get hammered, worse than a henchmen. They should at least be equal to if not better than a henchie right? Considering they are using 1/2 your skill slots. (I am also talking about using beast master as a secondry not a primary skill base). But of course a player should be able to pwn a pet.

When taking pets/ henchies in your parties basic "Pulling tatics are rendered usless" ATM.
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Old Jul 09, 2005, 05:08 AM // 05:08   #31
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Quote:
Originally Posted by Crix Lionheart
I didn't play the beta. Can someone please tell me how it was better? Because I have no idea what it was like.

He is obviously referring to stuff like UAS and other such beta features used help testing that were never intended for the player base to be openly used during commercial release.

And everytime the self worshipping alpha-*****es post their drivel about how they had all the great ideas, and everyone else is clearly second citizen to them and their private guild, and among other things Anet somehow owes them something because let's all face it they're just simply more important then anyone else in game and in real life, it makes me want to puke.


But hey a thread like this had to have one.
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Old Jul 09, 2005, 05:29 AM // 05:29   #32
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Pets Dont suck

Learn to use pets right and they will be great. You just need to learn exactly how they work.


I think that 1vs1 would be pretty cool especially if it had NO REWARDS Like people have said this game is meant for co-op so keep rewards (even though small) to team battleing and 1vs1 just for fun and practice

I really like the Idea of big wars. I always wondered why you could not have PVP in larger maps either Imagin PVP in northlands. You would need to track down enemys
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Old Jul 09, 2005, 06:07 AM // 06:07   #33
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The key thing in the original post? Those damn scorpions! Oh look... another type of devourer. PFFfffffft! I hate these damn things. I'd rather they just not pop up and I don't get the exp. Seriously... if any game developers read this thread, spray some RAID on the game because these things kill it after the first 9 billion times you encounter them.
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Old Jul 09, 2005, 06:20 AM // 06:20   #34
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the thing I agree with the most is
killing them dam bug things
seems like they way over did it with them in the levels
or repeat monsters all together
if I find out there is even one of them dam bug things in new add ons
im not even going to think of buying it

I can live with everything else
but please no more stupid endless bug things
you cant get any were without killing them dam things
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Old Jul 09, 2005, 07:39 AM // 07:39   #35
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I think 1 vs 1 is a fun idea. Agree about the no rewards on this so that players just do this for the fun of it. I've discussed this with my friends and they agree it should be fun 1 vs 1, especially if we're in our guild hall. Just a nice option to have.
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Old Jul 09, 2005, 04:52 PM // 16:52   #36
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Quote:
Originally Posted by Dumachum
He is obviously referring to stuff like UAS and other such beta features used help testing that were never intended for the player base to be openly used during commercial release.

And everytime the self worshipping alpha-*****es post their drivel about how they had all the great ideas, and everyone else is clearly second citizen to them and their private guild, and among other things Anet somehow owes them something because let's all face it they're just simply more important then anyone else in game and in real life, it makes me want to puke.


But hey a thread like this had to have one.
Yea, because I was in alpha... I started playing GW in the November BETAs, I was never in alpha, and I wouldn't have had the time to be in it either.

"Private guild" Have you been beaten by one of these guilds? Have you been kicked from one, or not accepted into it? Please define what you mean by a "private guild" because it seems to me that any self-respecting guild would ask prospective guildmates to try out first.

And yea, UAS was amazing fun, and it allowed for the most fluid and creative and exciting PvP I've had in a long time. However the more important problem was the fact that skills were removed from skill traders, and that elites could no longer be bought. This whole "skill questing" system and the change to elites added MOUNTAINS of grind to the game. It's disgusting to see such a drastic change without even implementing it into a beta first. AFAIK we have yet to see an excuse or reason for this horrible decision.

Another GREAT thing they removed a little over halfway through the betas were the skill rings, charms, and necklaces. The BEST skill acquisition idea apart from buying them (SoC was, is, and will forever be second rate crap) was removed from the game.

And after release, the patches NEVER get around to solving the major problems, ie sucky PvE and really really really bad grind preventing good PvP. They instead add a sound whenever your recieve a whisper. They change "Bolt of Raw Cloth" to "Cloth". They nerf farming and add a rune trader which doesn't allow for unlocks. They release a PvP oriented patch with numbers that would never appeal to any sane PvPer. (They being Arena Net and the devs)
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Old Jul 09, 2005, 05:04 PM // 17:04   #37
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The number one issue is the unbalanced Faction system - it should be fair. If I can get a skill point theogh PvE over and over again in 14 minutes, why can't I do that in PvP?
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Old Jul 09, 2005, 05:28 PM // 17:28   #38
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Nerfing have a preverted effect, chances you get a gold armor pre-desert are higher that in Ring of Fire, Perdiction Rock nerf completly destroyed all reason for player go there and the Fissure/Underworld drop nerf does the same thing.

I always get a kick when they say they change things so "to reward the good players" when all they do is raise the farming amount, good players do not want to do a area over and over again in the hope they get a gold drop armor that is not another major rune of protection players or some necro weapon.

What was funny was to prevent players to farm of 3 chests in the desert they added new mobs (2 hydras) instead of moving the existing one and again they say the chests are to reward the good player ... good players dont give a rat ass about 3 chests that drop crappy items, we farmed then because there is no steady cash income in the game, quest item rewards suck and most of purple and gold weapon and focus/shield drop are a joke.

Look at dwarven ale prices, no way in hell I am going to waste 1 plat just to see a effect, I need that cash to craft my armor and update my weapons.
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Old Aug 13, 2005, 08:11 AM // 08:11   #39
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I agree with everything the OP said, but I would take a few things even further. The economy needs a LOT of work. If there is one thing WoW has gotten right that GW really muffed, this is it. An auction house or other centralized trading system is a great start, but there also needs to be a lot more limitation on what items can be used when. There needs to be minimum level requirements for things like runes, weapons, armor, etc. When you fix things so you can only use them when you ought to have the money to buy them anyhow, a lot of economic problems fix themselves.

Another thing that needs a LOT of work is the PvP. The OP is very right here, except I think it's even worse than he said. The way I see it, GW is to the RGP world what Unreal Tournament, Counter Strike, Quake, etc. are to the FPS world. In none of those games are you limited to just a certain select number of players in a very small number of maps. You can always find a server (or set up your own) to duke it out with anyone you want to, with whatever parameters you like. Guild Wars badly needs that kind of flexibility. People need to be able to set up their own battles, tournaments, etc. where they can decide who's allowed to play, how many people can play at one time, how many teams, and last but certainly not least - how many skill slots can be used, up to a maximum of perhaps 20. Basically, as the game stands now, if your guild is too small to field a good 8 vs 8 team, you're just sh*t out of luck for any good PvP. You're stuck with Competition Arenas and Team Arenas. That gets old... REALLY fast. I've tried getting on a good Tombs team many times (yes I have both TS and Vent, as well as a good mic) and it's pretty frustrating. Frankly, I don't get much enjoyment spending an hour or two getting on a team that will lose in the first or second round.

Last edited by EndobioticChaos; Aug 13, 2005 at 08:13 AM // 08:13..
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Old Aug 13, 2005, 09:30 AM // 09:30   #40
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10) ***Extremely limited travel: ***
Agreed. What annoys me is being a mesmer monk and being so weakly powered that I have to tactically kill enemies OVER AND OVER in a never ending drill through a winding course. There have been NO puzzle rooms to solve through, quests are just laid out for you like shit out of my ass. The only thing close to a puzzle is the teleporters in the desert which are just crap. I'm tired of just fighting and fighting, where's the fun in solving missions and killing things to obtain keys and what not (wow that sounds cliche, but seriously, drilling through monsters with a weak character is hard to do and annoying. I just found this out because I started an elementalist and thought, OMG YOU CAN KILL THINGS FOR REALS?!? which just pisses me off that I went through with such shitty skills that do no damage. Yeah it pays off for PVP, but right now it's sucking bad.)

9) ***In-game trading:***

Yeah, they should make it like this:

You are a merchant in your own little merchanting world with all the other merchants and buyers. You'd be displayed as:

Your Name Here [Tag for what you're selling] (Like Weapons, Gold weapons, MAterials, Rare Materials, Etc... and then players could advertise and trade them if they wished)

8) ***Armor and weapon designs.***

I'd like to dye different segments of my armour, like the trim could be blue and the inside would be red or something and something else on it could be yellow, so you can choose what part of the armour you're dying, whether it be all or just a portion, then armour would be in 3 sections and dye could be in portions of 3.

7) ***1 Million skills, but you can use… 8!***

I agree, it's just that people can't reach to the 9 and 0 keys with their left hand easily lol. I click them all so it doesn't matter, and I'd like to see 10 skills. So many skills are so useless because you're limited so much. 10 keys would be perfect.

6) ***Monsters… the 80th incarnation of the same version!***

I agree. It got old once I got to Old Ascalon and noticed that they were the same with different names and a slightly different color or whatever. This is probably the most annoying thing ever. Why do we have Devourers EVERYWHERE?!?! And since when is EVERY SINGLE MONSTER MAD AND OUT TO KILL YOU?! I mean there's the occasional tamer's animal a.k.a. meat sheild that you come by, but there's always monsters that hate you and want to kill you. I mean last time I was out side, snakes and scorpions and birds and fish weren't out to kill me. I mean I know it's fantasy, but it gets so old just walking through stages killing the same RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing monster all the time. I'd rather run past them to the next Merchant/XunlaiAgent/Same old shit place.

5) ***Instances. What a waste!!!***

Sounds good. I hate the same old thing. It's a waste to make so much level to just waste our time getting to one place. The only real difference between the path from one place to another is slightly altered images and path ways.

4) ***Pets… SUCK.***

Yeah they do suck. Not much I can say because they do so little damage they're more of a liability than a help most of the time. Only redeeming quality to them is actually raising something because you've ran out of things to do in this increasingly dull game.

3) ***Where the hell is 1 vs 1???***

Yeah, where is it? I like the idea of taking their balls. I don't like the idea of betting money and what not because some classes can easily kill others and what not and there are things that don't work out well.

2) ***PvP content… where is it?***

Yeah! that'd be awesome. Everything is just kill, move on, repeat. We don't have any diversity in missions except the bonus which is usually something like "Kill this boss or more monsters"

1) ***Guild Wars…What wars?!?***

That's what I thought. You also have to pay a large sum of money just so you can fight with your guild out of the Hall of Heros. It's really quite stupid. We should be able to choose way more guild members for a guild war. I think there should be different levels.

Small Scale Wars - 4 people

Average Scale Wars - 8 people

Large Scale Wars - 12 people

Very Large Scale Wars - 20 people

Guild Wars - 30 people

Of course that could be changed depending on how it works out or maybe having an X amount of people fight so that if you wanted 68 people to fight each other and each team had that much, then they could do it if they wanted.... er maybe a max would be good though.
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